This is sort of a fun, side-objective for you players. You can unlock the unknown achievements from the list below. Once an achievement is unlocked, it can't be unlocked by anyone else. You can then add together the achievements you have unlocked to see if you can unlock a perk, or upgrade:
Perks give you a special ability of some kind. Most perks can be unlocked with 5 achievements (achievements are the currency for perks and upgrades), but some perks cost up to 15 achievements.. A list of the perks available below. Unlike achievements, perks can be unlocked by anyone any number of times.
Upgrades are a kind of perk: upgrades also cost 5 achievements, and they allow you to upgrade +1 to ONE stat for ONE unit in the codex. I personally would rather spend my moneys on Perks to be honest.
Here is a list of available perks. The perks shown may vary over time, and I will edit the list appropriately:
Perks:
1- "Double Time": allows you to produce 1 (one) unit twice the speed you normally would. Cost: 7 achievements.
2- "Ship Doctor": ships that are lightly or moderately damaged will be as good as new by next combat report. Cost: 5 achievements.
3- "Lucky I": increases chances of destroying enemies, or just generally being more lucky in general in combat reports. Cost: 5 achievements.
4- "Lucky II": Increases your luck more. Cost: 5 achievements. NOTE: you can only get 'Lucky II' if you already have 'Lucky I'.
5- "Lucky III": Increases luckiness even more! Obviously, you need Lucky I and II before getting this perk. Cost: 5 achievements.
6- "Chaaarge!": Increase your units' speed in the very first Combat Report of every Battle.
5 achievements.
7- "Economist"
Allows ships to be repaired (even if critically damaged) using raw materials such as metals from asteroids. It's pretty much an improvment of the "Ship Doctor" perk. *MUST have "Ship Doctor" first.*
Cost: 5 Achievements
And here are the list of achievments. Once unlocked, no one else can unlock them! When an achievment is unlocked, the person who unlocked it has their name typed BENEATH the unlocked achievement.
#1-- "The lights are on, but no one's home...": Destroy the bridge of an enemy ship, but leave the rest of the ship running and in tact.
--UNLOCKED: by Danny Morgan.--
#2-- "Cross Country Road-Trip":
Move your units from one side of a map to the other while chasing an enemy unit.
#3-- "Isn't That a Bad Thing?":
Get your Capitol Ship destroyed.
--UNLOCKED: By Danny Morgan.
#4-- "Well, Your Mommy Still Loves You":
Betray your faction, then be denied entrance into by both factions.
#5-- "Weee!":
Fly, drive, run, etc. right through a group of enemy units without being damaged.
#6-- "You can do that with LEGO?!":
Create a Capitol Ship thats 100 studs or more in length.
#7-- "FIRIN' MAH LAZOR":
kill an enemy battle ship (or larger) with a defense laser.
#8-- "Best in Class":
At any one time, hold the record for best average stats in your unit's category.
#9-- "Best All-Around":
At any one time, hold the record for best average stats in the Codex.
#10-- "Hoarder":
Control all the fueling stations in a system for the majority of a battle.
#11-- "Upgrade!":
Upgrade one of your unit's stats to 10.
#12-- "A True Admiral / Fleet-Lord":
Earn 10 achievements.
#13-- "Veteran":
Earn 20 acchievments.
#14-- "Elite":
Earn 30 achievements.
#15-- "Master":
Earn 40 achievements.
#16-- "Emperor's / President's Best":
Earn 50 achievments.
#17-- "Perk Up":
Purchase 5 Perks.
#18-- "I Survived":
Have one of your ship units survive a Grav-Missile / MAPD impact.
#19-- "Thats no Moon":
Have one of your aerospace-craft land inside an enemy Capitol Ship.
#20-- "Thats a Long Way Down...":
Have one of your carriers destroyed then crash into the planet but somehow have one planetary surface unit survive.
#21-- "Minesweeper":
Clear an area of mines, stationaries, hidden units, etc.
#22-- "Ace of Space":
Perform masterfully in several planetary orbit battles.
#23-- "Command and Conquer":
Win an entire war in under 10 Combat Reports.
#24-- "Lunar Landing":
Be the first to land units on a neutral planet.
#25-- "Friendly Fire":
Accidently damage a friendly unit while attempting to destroy an enemy with your Grav-Missille/MAPD.
#26-- "Check Mate":
Surround an enemy Capitol-Ship with your units.
#27-- "You. Shall Not. PAAASS!":
Destroy all your enemy's invading ships before they get a chance to land their units on the planet.
#28-- "They Came from the Sky":
Land units on an enemy planet in under 3 Combat Reports.
#29-- "Pikeman":
Destroy an enemy tank with only one infantryman.
#30-- "Fire Everything!":
Perform well in an act of desperation.
#31-- "ZOMG! Spi!":
Betray your faction.
#32-- "Reinforcements!":
Send reinforcements to aid an ally frequently.
#33-- "Shock-and-Awe":
Perform (very VERY) fearsomely in battle.
#35-- "You CAN shoot them you know...":
Cleave a ship in half, the damage to your own ship irrelevant.
--UNLOCKED: By Emperor Ian--
#36-- "Microscopic Murder":
Destroy an enemy ship using only aerospace craft (space fighters).
#37-- "Wait... What?":
Kill an enemy Capitol ship.
--DUAL UNLOCKED: by Ultramarine and John Dawn.--
#38-- "Zerg Rush":
Stockpile units until you finally surge (launch a massive attack) the enemy.
#39-- "Head Shot!":
Destroy an enemy ship unit's bridge with one of your aerospace-craft.
#40-- "Tank-a-pult":
Cause an enemy tank or any other heavy armored ground vehicle to go flying back and kill/crush other enemy units. I'd recommend using some sort of a heavy explosive cannon...
#41-- "Tank-roach":
Crush an enemy tank or other armored ground vehicle beneath the foot of one of your mechs.
#42-- "Tank-adise":
Send 50 or more tanks to heaven/paradise (destroy) in a single Combat Report.
#43-- "Thank the Salt Shaker!":
Be on the verge of utter defeat, when suddenly you are saved by a natural disaster/other unexpected event that vanquished your would-be conquerer.
#44-- "Om-nom-nom":
blow up/obliterate 10 or more COPcake/Cupcake transportation crafts (land, air, or space) in one Combat Report.
#45-- "Ninja":
Kill off an entire enemy battalion (300 or more soldiers) with less than 30 men, and without the rest of the Battalion knowing you're there until they're dead...
#46-- "Breaking Point":
Have your army at such low morale, that 500 or more of your men would surrender at the sight of one small enemy vehicle or squad of soldiers.
#47-- "So... Am I dead now?":
Lose your entire fleet and at least 90% of your soldiers and other units.
#48-- "Genocide":
Kill off an enemy players entire force, or at least %90 of it.
#49-- "U Scared?":
Have your entire army surrender before even entering combat. This is not an achievment to be proud of.
#50-- "Collector":
Earn and save up 20 achievments without buying any perks or upgrades with them.
(this comment is being added to as you read it)
Permalink | March 13, 2011, 1:52 am