This is sort of a fun, side-objective for you players. You can unlock the unknown achievements from the list below. Once an achievement is unlocked, it can't be unlocked by anyone else. You can then add together the achievements you have unlocked to see if you can unlock a perk, or upgrade:
Perks give you a special ability of some kind. Most perks can be unlocked with 5 achievements (achievements are the currency for perks and upgrades), but some perks cost up to 15 achievements.. A list of the perks available below. Unlike achievements, perks can be unlocked by anyone any number of times.
Upgrades are a kind of perk: upgrades also cost 5 achievements, and they allow you to upgrade +1 to ONE stat for ONE unit in the codex. I personally would rather spend my moneys on Perks to be honest.
Here is a list of available perks. The perks shown may vary over time, and I will edit the list appropriately:
1- "Double Time": allows you to produce 1 (one) unit twice the speed you normally would. Cost: 7 achievements.
2- "Ship Doctor": ships that are lightly or moderately damaged will be as good as new by next combat report. Cost: 5 achievements.
3- "Lucky I": increases chances of destroying enemies, or just generally being more lucky in general in combat reports. Cost: 5 achievements.
4- "Lucky II": Increases your luck more. Cost: 5 achievements. NOTE: you can only get 'Lucky II' if you already have 'Lucky I'.
5- "Lucky III": Increases luckiness even more! Obviously, you need Lucky I and II before getting this perk. Cost: 5 achievements.
6- "Chaaarge!": Increase your units' speed in the very first Combat Report of every Battle.
Allows ships to be repaired (even if critically damaged) using raw materials such as metals from asteroids. It's pretty much an improvment of the "Ship Doctor" perk. *MUST have "Ship Doctor" first.*
Cost: 5 Achievements
And here are the list of achievments. Once unlocked, no one else can unlock them! When an achievment is unlocked, the person who unlocked it has their name typed BENEATH the unlocked achievement.
#1-- "The lights are on, but no one's home...": Destroy the bridge of an enemy ship, but leave the rest of the ship running and in tact.
--UNLOCKED: by Danny Morgan.--
#2-- "Cross Country Road-Trip":
Move your units from one side of a map to the other while chasing an enemy unit.
#3-- "Isn't That a Bad Thing?":
Get your Capitol Ship destroyed.
--UNLOCKED: By Danny Morgan.
#4-- "Well, Your Mommy Still Loves You":
Betray your faction, then be denied entrance into by both factions.
Fly, drive, run, etc. right through a group of enemy units without being damaged.
#6-- "You can do that with LEGO?!":
Create a Capitol Ship thats 100 studs or more in length.
#7-- "FIRIN' MAH LAZOR":
kill an enemy battle ship (or larger) with a defense laser.
#8-- "Best in Class":
At any one time, hold the record for best average stats in your unit's category.
#9-- "Best All-Around":
At any one time, hold the record for best average stats in the Codex.
Control all the fueling stations in a system for the majority of a battle.
Upgrade one of your unit's stats to 10.
#12-- "A True Admiral / Fleet-Lord":
Earn 10 achievements.
Tell us what you think of the Perks, and more importanatly, the Achievments will you!
I (and Matt) have only made 50 achievments so far, but we'll end up with at least 150.
Note: Achievments can only be unlocked once, once someone has unlocked an achievment, it can't be unlocked by anyone else.
Remember, Achievments are the currency for Perks, which will increase your force's ability! Permalink