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As basically a Coalition member, my say in UNE group matters is little to none, however I can still give suggestions that people like John and Matt can approve or reject, so this is what I personally would change or make official in the UNE theme (if I had more of a say than I did):
Firstly, I think vehicles with treads should be limited only to demolition vehicles, heavily lift vehicles, and very heavy mobile artillery. I think battle tanks and other front-line combat vehicles should ditch the concept of treads, and even wheels entirely, in favor of turbine engine powered hover tanks. A key factor in modern combat is mobility, which doesn't seem to be a strong point for many, if not most Coalition ground-based vehicles. With the ability to hover, UNE hover tanks could cover vast terrain at high speed, and could maneuver in ways no grounded tank could. I think realistically this is what we can expect, after all we're talking over 250 years in the future. The power required for hover tanks will be perfectly available with the UNE's high-concentrate power cells.
I would be willing to build a UNE hover tank if my suggestion is approved / considered (oh, the blasphemy!). Remember that when I say hover tank, I don't mean powered by some obscure plasma engine, I'm talking realistic, propeller-based turbine fans. It MIGHT even begin to close the normally extremely wide gap between battle tanks and close-air-support... The design I had in mind would be complete with control fins and even canards.
There was already a long discussion where deep-space fighters were (I think) deemed useless, however orbital fighters are perfectly reasonable I think. Fighters with the ability to operate in space (probably low orbit for the most part) and highly effectively in atmospheric conditions should be the key ingredients of a UNE fighter, as well as the ability to switch between space and air as efficiently as poosible, methinks. See Moffatt's recent high atmospheric plane on his Flickr for an idea of what these fighters ideally should look like.
I'm not going to get too much into space for this thread (the main purpose was the bit about hover tanks) but there's one last thing I'd like to mention for consideration. I think that there should be a significant difference between UNE ships that mostly stay around star systems, defending against the Coalition, and those which are intended as assault vehicles. In short, I think UNE ships with defensive roles should look drastically different to those with attacking roles. My suggestion for defending ships, and probably the most common within the UNE, is pretty much doing what you're already doing, stuff along these lines:
http://www.mocpages.com/moc.php/248442
-ish.
On the other hand, I think if anyone wanted to make an assault ship, designed for deep insertion into Coalition owned areas, and most likely laden with nuclear missiles or similar, and either run by a very small crew or completely unmanned, I think something like this would work:
http://ridiculousrandomhero.deviantart.com/art/ISV-Venture-Star-166797299
You may also want to read the words below the picture, it's quite interesting...
Well that was the end of my random outburst of science fiction, use this thread to discuss my proposed reforms, if you want. Permalink | March 28, 2012, 8:21 am |
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Quoting Danny Morgan
As basically a Coalition member, my say in UNE group matters is little to none, however I can still give suggestions that people like John and Matt can approve or reject, so this is what I personally would change or make official in the UNE theme (if I had more of a say than I did):
Firstly, I think vehicles with treads should be limited only to demolition vehicles, heavily lift vehicles, and very heavy mobile artillery. I think battle tanks and other front-line combat vehicles should ditch the concept of treads, and even wheels entirely, in favor of turbine engine powered hover tanks. A key factor in modern combat is mobility, which doesn't seem to be a strong point for many, if not most Coalition ground-based vehicles. With the ability to hover, UNE hover tanks could cover vast terrain at high speed, and could maneuver in ways no grounded tank could. I think realistically this is what we can expect, after all we're talking over 250 years in the future. The power required for hover tanks will be perfectly available with the UNE's high-concentrate power cells.
I would be willing to build a UNE hover tank if my suggestion is approved / considered (oh, the blasphemy!). Remember that when I say hover tank, I don't mean powered by some obscure plasma engine, I'm talking realistic, propeller-based turbine fans. It MIGHT even begin to close the normally extremely wide gap between battle tanks and close-air-support... The design I had in mind would be complete with control fins and even canards.
There was already a long discussion where deep-space fighters were (I think) deemed useless, however orbital fighters are perfectly reasonable I think. Fighters with the ability to operate in space (probably low orbit for the most part) and highly effectively in atmospheric conditions should be the key ingredients of a UNE fighter, as well as the ability to switch between space and air as efficiently as poosible, methinks. See Moffatt's recent high atmospheric plane on his Flickr for an idea of what these fighters ideally should look like.
I'm not going to get too much into space for this thread (the main purpose was the bit about hover tanks) but there's one last thing I'd like to mention for consideration. I think that there should be a significant difference between UNE ships that mostly stay around star systems, defending against the Coalition, and those which are intended as assault vehicles. In short, I think UNE ships with defensive roles should look drastically different to those with attacking roles. My suggestion for defending ships, and probably the most common within the UNE, is pretty much doing what you're already doing, stuff along these lines:
http://www.mocpages.com/moc.php/248442
-ish.
On the other hand, I think if anyone wanted to make an assault ship, designed for deep insertion into Coalition owned areas, and most likely laden with nuclear missiles or similar, and either run by a very small crew or completely unmanned, I think something like this would work:
http://ridiculousrandomhero.deviantart.com/art/ISV-Venture-Star-166797299
You may also want to read the words below the picture, it's quite interesting...
Well that was the end of my random outburst of science fiction, use this thread to discuss my proposed reforms, if you want.
Well..... I'm not one to approve things, but I like the idea of a mildly realistic hover tank. I especially like the idea of it being able to partially fulfill a close air support role Permalink | March 28, 2012, 12:40 pm |
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The Nazkhom is exactly what came to my mind, too.
Anyways, though; Is that REALISTIC?! No one ever builds REALISTICALLY anymore!
Heh, not that I've gotten that out of my system; I like the art and I understand what you're saying, but I've always like the idea of battleships-in-space. I wish I had Ian's battleship buildIng skill so I could actually translate that to LEGO. Permalink | March 28, 2012, 3:02 pm |
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Quoting Matt the Backward One
It makes sense though, y'all can keep your battleships-in-space style builds for defense, but if anyone wanted to make an attack ship (which shouldn't be common anyway, UNE's role is almost exclusively defensive) i think you should to realistic long-range-space-probe style.
About the hover tank links, first one was nothing really what I had in mind, second link wouldn't load, third link cool but again nothing what I really described, forth most definitely not... If Moffatt (or you??) can approve it, I'll actually build what I had in mind for the UNE... But I don't want to build for the UNE if it'll just be ignored as a failed idea... Remember that I'm trying to make a hover tank that MAYBE can even fulfill the role of CAS. Permalink | March 28, 2012, 6:06 pm |
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Quoting Danny Morgan first one was nothing really what I had in mind, After lookin for a second time, this is actually my new favorite of the four. Quoting Danny Morgan second link wouldn't load, D:
http://forums.3dtotal.com/attachment.php?attachmentid=155968&stc=1&d=1266468791 Quoting Danny Morgan third link cool but again nothing what I really described, Hrm. Quoting Danny Morgan forth most definitely not... Heh, that one look the most futuristic. Quoting Danny Morgan If Moffatt (or you??) can approve it, I'll actually build what I had in mind for the UNE... But I don't want to build for the UNE if it'll just be ignored as a failed idea... Remember that I'm trying to make a hover tank that MAYBE can even fulfill the role of CAS. Well, I don't really know what it looks like, so approving it would be a bit of a gamble.
You're goin for the VTOL-like engine look, correct? (Not vents that point downward?)
I mean, build it I you want to; a miniature is fine. I don't want to approve something I haven't seen yet. Let's see what Moffatt has to say. Permalink | March 28, 2012, 6:27 pm |
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Also; UNE, UNEA, UNEC, and Earth are all synonymous.
...but I prefer UNE. :D Permalink | March 28, 2012, 6:31 pm |
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Quoting Matt the Backward One
Also; UNE, UNEA, UNEC, and Earth are all synonymous.
...but I prefer UNE. :D
What does UNEC stand for....
United Nations of Earth..... Coalition???
Permalink | March 28, 2012, 6:40 pm |
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Quoting Commodore Boris the active one What does UNEC stand for....
United Nations of Earth..... Coalition??? UNE and Colonies. Permalink | March 28, 2012, 6:42 pm |
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Quoting Commodore Boris the active one
What does UNEC stand for....
United Nations of Earth..... Coalition???
United Nations of Earth and her Colonies. Permalink | March 28, 2012, 6:43 pm |
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Ok, so I'll try describe what I had in mind for a standard UNE hover tank:
Take the overall shape of a Hoth Snowspeeder
http://www.vegatransports.com.au/2001/snowspeeder.html
Not the guns, not the c-ckpit, just the shape, only make it slightly more elongated.
Next, take the VTOL engines of a Scorpion gunship
http://www.wildcataerospace.com/2001aspaceodyssey/avatar.html
And implant 1 or 2 sets into each side-skirt of the Hoth Snowspeeder (so either 2 or 4 engines altogether).
Not entirely sure what I'll do after that, but that should make the basic chasis of the design. I'll probably add a Gauss turret, lots of missiles, and other stuff, maybe even a c-ckpit.
Well, if you can picture the chasis of a snowspeeder, with the engines of an Avatar gunship, then with missiles, turrets, and gauss guns, do you approve this idea? Permalink | March 28, 2012, 7:25 pm |
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I don't like the look of the third tank, but generally I apprI've accross the board. I've struggled and failed with the idea of a realistic combat spacecraft, but I'm probably gunna give it another shot. Pretty much my agenda is:
Take good pictures of plane
Build mech
Build hover tank
Build spacecraft
Also, I like the catamaran engine look of these that I built a while back. One of my favorite UNE builds.
http://mocpages.com/moc.php/127683 Permalink | March 28, 2012, 7:51 pm |
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Quoting John Moffatt
I don't like the look of the third tank, but generally I apprI've accross the board. I've struggled and failed with the idea of a realistic combat spacecraft, but I'm probably gunna give it another shot. Pretty much my agenda is:
Take good pictures of plane
Build mech
Build hover tank
Build spacecraft
Also, I like the catamaran engine look of these that I built a while back. One of my favorite UNE builds.
http://mocpages.com/moc.php/127683
Coolios, thanks.
I'll try not to let you down... Permalink | March 28, 2012, 7:58 pm |
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Quoting Danny Morgan
Coolios, thanks.
I'll try not to let you down...
I'll be watching >.> Permalink | March 28, 2012, 8:11 pm |
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I don't think having tanks fufill close air support is too realistic. That's what planes are for.
And also what technology should make the tanks hover? Maybe some sort of electromagnetic field like on modern day maglev trains? A turbine/fan would look cool but I doubt would be able to keep the tank in the air for long. Permalink | March 28, 2012, 9:10 pm |
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Quoting Delta Kevin 22
I don't think having tanks fufill close air support is too realistic. That's what planes are for.
And also what technology should make the tanks hover? Maybe some sort of electromagnetic field like on modern day maglev trains? A turbine/fan would look cool but I doubt would be able to keep the tank in the air for long.
Fans should work fine...
I think either fans or rockets are the most realistic ways to keep hover tanks in the air. Permalink | March 28, 2012, 9:37 pm |
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Quoting Delta Kevin 22 Maybe some sort of electromagnetic field like on modern day maglev trains? No, those have a designated surface of resistance; it would take immense energy to lift them off anything that isn't magnetic. Quoting Delta Kevin 22 A turbine/fan would look cool but I doubt would be able to keep the tank in the air for long. Yeah... /: Quoting Delta Kevin 22 what technology should make the tanks hover? I think an altered engine would do. One that focusses on pressure pure square meter, rather than forward movement to create lift. I don't think it would require that much resources, seeing as its 2340-to-2380. Permalink | March 28, 2012, 9:44 pm |
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Quoting Danny Morgan Fans should work fine... Well, it you're thinking rotor type propulsion, then yes. I'm a little worried it would end up more like a helicopter with a barrel on the end rather then a tank.
With fans/rotors, air is pulled from directly above it to directly beneath it. You would have to try and keep the rotors off the ground and keep debre out of it. The debre is what worries me the most; one suic!dal Coalition soldier could throw themselves into one and ground he tank.
A VTOL engine, however, can pull air from; say, the front of the tank; and direct it down. I actually think this would be the safest route. Permalink | March 28, 2012, 9:55 pm |
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Quoting Matt the Backward One
Quoting Danny Morgan Fans should work fine... Well, it you're thinking rotor type propulsion, then yes. I'm a little worried it would end up more like a helicopter with a barrel on the end rather then a tank.
With fans/rotors, air is pulled from directly above it to directly beneath it. You would have to try and keep the rotors off the ground and keep debre out of it. The debre is what worries me the most; one suic!dal Coalition soldier could throw themselves into one and ground he tank.
A VTOL engine, however, can pull air from; say, the front of the tank; and direct it down. I actually think this would be the safest route.
I agree, and I'll try your idea. However, I'll end up going with what looks best, probably... Permalink | March 28, 2012, 9:57 pm |
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Keep in mind that a hover tank of any type is going to have serious issues with wind and recoil. Energy weapons are pretty much the only way to go. Permalink | March 28, 2012, 10:25 pm |
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Quoting Areetsa C Keep in mind that [it] is going to have serious [issue] with wind and recoil. Energy weapons are pretty much the only way to go. Hrm, what about rocket propelled projectiles? Instead of a single burst of energy, you have a gradual thrust. And GAUSS/coil-guns? I wouldn't think they would have a recoil, because they don't exactly have a 'boom.'
I think a rocket propelled object along with a coil to boot (almost literally) would do the same trick. Permalink | March 28, 2012, 10:41 pm |
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Quoting Areetsa C
Keep in mind that a hover tank of any type is going to have serious issues with wind and recoil. Energy weapons are pretty much the only way to go.
Well wind shouldn't be much of a problem, any engine that can keep a 30+ ton tank airborne should be able to withstand even strong winds. As for recoil, is it really so bad if the tank jumps a couple of feet back from the occasional Gauss-gun shot? Anyway, a tank that can hover is probably advanced enough to predict recoil movement, and automatically pre-correct recoil with a thrust-vectoring shift, just as the gun fires, or a half second before. Permalink | March 28, 2012, 10:42 pm |
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Quoting Matt the Backward One
Quoting Areetsa C Keep in mind that [it] is going to have serious [issue] with wind and recoil. Energy weapons are pretty much the only way to go. Hrm, what about rocket propelled projectiles? Instead of a single burst of energy, you have a gradual thrust. And GAUSS/coil-guns? I wouldn't think they would have a recoil, because they don't exactly have a 'boom.'
I think a rocket propelled object along with a coil to boot (almost literally) would do the same trick.
Gauss/railguns do have recoil, but just not as much as a conventional gun that can fire a project at the same speed. But trust me, electro-magnetic powered guns most certainly DO go 'boom'. Have you seen the US Navy Rail Gun test? When it fires, it makes an enormous 'BANG' when the projectile leaves the barrel. The amount of heat generated from firing it is also enormous, but that's getting off into a different topic... Permalink | March 28, 2012, 10:56 pm |
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Quoting Danny Morgan But trust me, electro-magnetic powered guns most certainly DO go 'boom'... I was actually referring to the means of propulsion; conventional guns use an explosion. Now that I think about it, though; a cool gun would have a boom sound. Quoting Danny Morgan Have you seen the US Navy Rail Gun test? No, I'll have to look for it. Permalink | March 28, 2012, 11:02 pm |
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Tests. They finally built one that looks like a gun too, not just a row of boxes. Permalink | March 28, 2012, 11:07 pm |
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@railgun recoil: See Newton's third law of motion.
Permalink | March 28, 2012, 11:22 pm |
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Quoting Matt the Backward One
Quoting Areetsa C Keep in mind that [it] is going to have serious [issue] with wind and recoil. Energy weapons are pretty much the only way to go. Hrm, what about rocket propelled projectiles? Instead of a single burst of energy, you have a gradual thrust. And GAUSS/coil-guns? I wouldn't think they would have a recoil, because they don't exactly have a 'boom.'
I think a rocket propelled object along with a coil to boot (almost literally) would do the same trick.
A heavy metal projectile the size of a tennis ball moving at hypersonic velocities would have an enormous kick to it. On both ends of the barrel.
No explosives doesn't change the fact that a hunk of metal just got accelerated to five times the speed of sound. Permalink | March 28, 2012, 11:50 pm |
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There's a Brown Recluse in my room. I think it's staring at me... >.>
Anyways, I just found something that will put a smile on every tech-savy or all-around UNE Geek out there; OLED!!!
Muwuahahahaaahahaaa! OLED!
http://en.m.wikipedia.org/wiki/OLED
Imagine the highest resolution you can think of; (*cough* iPad *cough, cough*) while also being touch screen. Now with whatever display technology we'll have in 2240-ish, we'll be able to bring clear, plastic mats that unroll! Think how COOL that would be!
/ignores sophisticated technology currently in hand. Permalink | March 28, 2012, 11:50 pm |
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Quoting Areetsa C sounc. Fix this; we must prevent Danny from seeing this or it will be the end of the English we speak today. Goog? Goog. Permalink | March 28, 2012, 11:56 pm |
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Quoting Matt the Backward One
Imagine the highest resolution you can think of; (*cough* iPad *cough, cough*) while also being touch screen. Now with whatever display technology we'll have in 2240-ish, we'll be able to bring clear, plastic mats that unroll! Think how COOL that would be!
/ignores sophisticated technology currently in hand.
Bro, we're in the 2200s, the 23rd century, not the 2300s/24th century.
Anyways, that is pretty cool. Fits the UNE vision of bright lights and shiny things perfectly. Permalink | March 29, 2012, 12:01 am |
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Quoting Matt the Backward One
Fix this; we must prevent Danny from seeing this or it will be the end of the English we speak today. Goog? Goog.
Goog? Permalink | March 29, 2012, 12:02 am |
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Quoting Awesome-o-saurus The Not-So-Great Bro, we're in the 2200s, the 23rd century, not the 2300s/24th. Yeah, I actually changed it seconds before you pointed it out. Quoting Awesome-o-saurus The Not-So-Great Anyways, that is pretty cool. Fits the UNE vision of bright lights and shiny things perfectly. You Coalition guys can keep your holograms; we've got place mats! Quoting Areetsa C Goog? (Good) Permalink | March 29, 2012, 12:09 am |
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Quoting Matt the Backward One
You Coalition guys can keep your holograms; we've got place mats!
Even holograms are rare. Most Coalition stuff is still done with vellum and ink. By hand.
Permalink | March 29, 2012, 12:18 am |
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Quoting Matt the Backward One
You Coalition guys can keep your nano-bot infested cathedral-ships; we've got plastics that bleed!
Plastic is a poor substitute for metal. Permalink | March 29, 2012, 12:50 am |
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Quoting Awesome-o-saurus The Not-So-Great Plastic is a poor substitute for metal. Not necessarily. I'm assuming one could always create some kind of metal/polymer alloy. Besides, just because it's plastic and not metal doesn't mean it's weak. I would rather have the toughest plastic lining my hull rather than aluminum.
That, and you could use layers of metal, glass, and plastic; muh to the effect of having the benefits of all three. I would rather have a thick first layer of bleeding plastic to protect from the small stuff, (like floating particles and shards of crystals, allowing scratches to repair) thick layer of some metal alloy, (so slow down any hot obects) glass for its toughness, (metal is actually soft and malleable, glass is tough but shatters when under enough pressure.) and repeat.
Although, thin and consistent layers might do the trick, as well. Permalink | March 29, 2012, 1:19 am |
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Quoting Matt the Backward One
That, and you could use layers of metal, glass, and plastic; muh to the effect of having the benefits of all three. I would rather have a thick first layer of bleeding plastic to protect from the small stuff, (like floating particles and shards of crystals, allowing scratches to repair) thick layer of some metal alloy, (so slow down any hot obects) glass for its toughness, (metal is actually soft and malleable, glass is tough but shatters when under enough pressure.) and repeat.
Although, thin and consistent layers might do the trick, as well.
http://i.imgur.com/CQv0f.gif
That just might work. Permalink | March 29, 2012, 4:49 am |
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Where do you find these links???? Permalink | March 29, 2012, 10:40 am |
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Quoting Commodore Boris the active one
Where do you find these links????
I have a folder of them. Every time I find a useful one, I add it. Permalink | March 29, 2012, 2:53 pm |
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I believe a VTOL engine similar to the one on a Harrier has been decided on. It seems like the best way to go. A rocket would endanger any infantry that happened to be close by.
And I agree with Areetsa that energy weapons are more useful on the tanks. Adjusting vector whenever you fired a weapon is kinda inconvienent and uses up precious fuel. There's a problem though: We ain't got no energy weapons. (There's always [dare i say] LASERS! I'm actually kinda serious though...)
Although, if we can't use energy weapons, then the best option is a particle or plasma weapon. Those weapons can take a small amount of mass and do a lot of damage. With less mass the reaction due to Newton's 3rd is minimal. Permalink | March 29, 2012, 8:05 pm |
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Quoting Delta Kevin 22 With less mass the reaction due to Newton's 3rd is minimal. Are you suggesting we OBEY the laws of physics?! Preposterous!
/speeds off in a flying DeLorean Permalink | March 29, 2012, 8:38 pm |
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Quoting Matt the Backward One
Quoting Delta Kevin 22 With less mass the reaction due to Newton's 3rd is minimal. Are you suggesting we OBEY the laws of physics?! Preposterous!
/speeds off in a flying DeLorean
/teaches a lesson on the laws of physics that bores you to asleep at the wheel of your DeLorean, so you crash and it explodes in a huge epic fireball. Permalink | March 29, 2012, 8:50 pm |
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Quoting Delta Kevin 22
Although, if we can't use energy weapons, then the best option is a particle weapon. Those weapons can take a small amount of mass and do a lot of damage. With less mass the reaction due to Newton's 3rd is minimal.
Ooh, yes, and they irradiate everything nearby. Sounds just the ticket! Permalink | March 29, 2012, 9:29 pm |
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Kevin, why do you know so much about physics? It says on your Page your 13, and I'm 13, and have NO IDEA what the third law of ,..... Something is Permalink | March 29, 2012, 10:03 pm |
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Quoting Areetsa C Ooh, yes, and they irradiate everything nearby. Sounds just the ticket! But what if I'm stubborn and want to use conventional weaponry anyways? D:
And speaking of character trates, do you mind giving us a subtle-as-a-sledgehammer summery of how one of these would work, including all the necessities that would have to be addressed on a tank of such variety, while I do a Google Search about them? Quoting Commodore Boris the active one Kevin, it says on your Page you're 13 That, i think, hasn't been updated in a while. Permalink | March 29, 2012, 10:58 pm |
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Quoting Commodore Boris the active one
Kevin, why do you know so much about physics? It says on your Page your 13, and I'm 13, and have NO IDEA what the third law of ,..... Something is
Newton's 3rd Law is very basic and easier to understand than it seems.
That's actually nothing. I swear when I was 11 I already knew pretty much the whole of Quantum Theory, General Relativity, other theoretical physics, and particle physics. I'm seriously not [cupcake]ing you here.
I'm the thorn in the side of the Oh-So-Mighty Canon Masters, driving them crazy whenever they decide on something, ranting on about how it defies some law of quantum physics or whatnot.
;D
And yeah, I last updated my homepage 2 years ago. Permalink | March 30, 2012, 6:13 pm |
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Quoting Areetsa C
Ooh, yes, and they irradiate everything nearby. Sounds just the ticket!
That's only alpha, beta particulate radiation. A neutron beam wouldn't do that.
As far as I can see, particle & plasma weapons still seem like the best option. Permalink | March 30, 2012, 6:17 pm |
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Quoting Delta Kevin 22 Oh-So-Mighty Canon Masters ; D Oh, wow; the last time I read the term "canon master," it applied exclusively to Awe. I guess a couple of us have ascended (or descended, depending on your opinion) to his level. Quoting Delta Kevin As far as I can see, particle & plasma weapons still seem like the best option. Hrm.
Well, plasma weapons have been deemed experimental, due to their cost. Could you elaborate on these particle weapons? Permalink | March 30, 2012, 6:24 pm |
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Quoting Matt the Backward One
Quoting Delta Kevin 22 Oh-So-Mighty Canon Masters ; D Oh, wow; the last time I read the term "canon master," it applied exclusively to Awe. I guess a couple of us have ascended (or descended, depending on your opinion) to his level. Quoting Delta Kevin As far as I can see, particle & plasma weapons still seem like the best option. Hrm.
Well, plasma weapons have been deemed experimental, due to their cost. Could you elaborate on these particle weapons?
Well, a particle weapon is just a beam of near-c velocity neutrons. They can carry up to a million joules of energy, but on the scale of a tank I'd say about 10,000 is appropriate. Permalink | March 30, 2012, 7:40 pm |
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Quoting Delta Kevin 22
Newton's 3rd Law is very basic and easier to understand than it seems.
That's actually nothing. I swear when I was 11 I already knew pretty much the whole of Quantum Theory, General Relativity, other theoretical physics, and particle physics. I'm seriously not [cupcake]ing you here.
I'm the thorn in the side of the Oh-So-Mighty Canon Masters, driving them crazy whenever they decide on something, ranting on about how it defies some law of quantum physics or whatnot.
;D
And yeah, I last updated my homepage 2 years ago.
That makes a little more sense, maybe I'm putting too much time into memorizing random gun stats Permalink | March 30, 2012, 7:55 pm |
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Quoting Commodore Boris the active one
That makes a little more sense, maybe I'm putting too much time into memorizing random gun stats
Gun stats? Like in F/TPS games?...
Cause I'm a beast in BF3... Permalink | March 30, 2012, 8:06 pm |
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Quoting Delta Kevin 22
Gun stats? Like in F/TPS games?...
Cause I'm a beast in BF3...
Well yeah, but more like the caliber of the mp5k, or the effective range of the Barrett, or what glock is full auto and what the expanded magazine load ishttp://www.mocpages.com/moc.php/279019 Permalink | March 30, 2012, 9:59 pm |
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Quoting Matt the Backward One
Oh, wow; the last time I read the term "canon master," it applied exclusively to Awe. I guess a couple of us have ascended (or descended, depending on your opinion) to his level.
Quoting Matt the Backward One
I guess a couple of us have ascended (or descended, depending on your opinion)
Quoting Matt the Backward One
ascended (or descended
Quoting Matt the Backward One
descended
http://chzgifs.files.wordpress.com/2010/12/9e591c47-af4a-40ea-b1b9-3b8431303b0d.gif Permalink | March 31, 2012, 12:24 am |
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???
*Scratches head* Permalink | March 31, 2012, 11:19 am |
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Quoting Danny Morgan
There was already a long discussion where deep-space fighters were (I think) deemed useless, however orbital fighters are perfectly reasonable I think. Fighters with the ability to operate in space (probably low orbit for the most part) and highly effectively in atmospheric conditions should be the key ingredients of a UNE fighter, as well as the ability to switch between space and air as efficiently as poosible, methinks. See Moffatt's recent high atmospheric plane on his Flickr for an idea of what these fighters ideally should look like.
I'm not going to get too much into space for this thread (the main purpose was the bit about hover tanks) but there's one last thing I'd like to mention for consideration. I think that there should be a significant difference between UNE ships that mostly stay around star systems, defending against the Coalition, and those which are intended as assault vehicles. In short, I think UNE ships with defensive roles should look drastically different to those with attacking roles. My suggestion for defending ships, and probably the most common within the UNE, is pretty much doing what you're already doing, stuff along these lines:
http://www.mocpages.com/moc.php/248442
-ish.
On the other hand, I think if anyone wanted to make an assault ship, designed for deep insertion into Coalition owned areas, and most likely laden with nuclear missiles or similar, and either run by a very small crew or completely unmanned, I think something like this would work:
http://ridiculousrandomhero.deviantart.com/art/ISV-Venture-Star-166797299
You may also want to read the words below the picture, it's quite interesting...
Well that was the end of my random outburst of science fiction, use this thread to discuss my proposed reforms, if you want.
I don't think its plausible to be able to readily switch between atmospheric and space flight. The mechanics (physics) of the two enviorments and the requirments for the two types of fighters are so completely different. It just wouldn't be practical.
I personally think that high orbit/space fighters are not useless, far from it. Trust me when I say getting rid of fighter aerospace craft would be a huge mistake for any navy.
Also, I don't think that a huge assault ship for attacks on Coalition outer sectors should be unmanned. 1 A.I/remote crew (crew still planetside/no crew at all) controlling a huge kilometer and-a-half long heavy battleship? That's an accident waiting to happen.
I do agree with the idea that defense ships and assault ships shoudl be completely different from each other. Assault ships would be armed to the teeth with extremely high caliber mass drivers, particle weaponry, Alcodin gravity missiles, and thermonukes. Defense ships would be lighter armed, as they could have assistance from the PDR, ground to space weaponry, and numerous other defense satellites placed in high planetary orbit, as well as having strength in numbers. Permalink | March 31, 2012, 1:52 pm |
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*Does not understand all this complicated stuff about physics.* Permalink | March 31, 2012, 2:01 pm |
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Quoting Delta Kevin 22
I don't think its plausible to be able to readily switch between atmospheric and space flight. The mechanics (physics) of the two enviorments and the requirments for the two types of fighters are so completely different. It just wouldn't be practical.
Space shuttle.
Quoting Delta Kevin 22
I personally think that high orbit/space fighters are not useless, far from it. Trust me when I say getting rid of fighter aerospace craft would be a huge mistake for any navy.
Fighters for near-planetary activities would be very useful. Deep space... Not so much. It's much more practical to use a bigger ship with more weapons, more fuel, and more armor, than a dinky one-man fighter when you need to boost to 30% lightspeed to get where you're going.
Quoting Delta Kevin 22
Also, I don't think that a huge assault ship for attacks on Coalition outer sectors should be unmanned. 1 A.I/remote crew (crew still planetside/no crew at all) controlling a huge kilometer and-a-half long heavy battleship? That's an accident waiting to happen.
I do agree with the idea that defense ships and assault ships shoudl be completely different from each other. Assault ships would be armed to the teeth with extremely high caliber mass drivers, particle weaponry, Alcodin gravity missiles, and thermonukes. Defense ships would be lighter armed, as they could have assistance from the PDR, ground to space weaponry, and numerous other defense satellites placed in high planetary orbit, as well as having strength in numbers.
I would have thought it's the other way around. Ships with more armor and guns have more mass, but that wouldn't matter as they'd spend most of their time in a local area. Ships that need to travel would be lighter armed, faster and more maneuverable. Permalink | March 31, 2012, 2:02 pm |
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Quoting Awesome-o-saurus The Not-So-Great
For some reason it didn't quote the rest of your comment...
I would have thought it's the other way around. Ships with more armor and guns have more mass, but that wouldn't matter as they'd spend most of their time in a local area. Ships that need to travel would be lighter armed, faster and more maneuverable.
Do you realize why there the space shuttle Columbia and countless others were destroyed? They're designed to change between atmosphere and vacuum once and ONLY once. That's why they're always at high risk of burning up on reentry, they have a lot of trouble on their reentering of the atmosphere. They aren't designed to readily switch between atmosphere and hard vacuum.
And I'm not saying planet based/ high orbit fighters aren't useful, I'm saying deep space fighters do work.
They give an advantage because they are small and fast and hard to hit. They're cheap and only one person is killed if they do get destroyed instead of 500 people when a large starship is destroyed.
And even today, a single F-15 can carry a B-16 Tactical Nuclear Device. If you can cheaply manufacture a whole fleet of space based fighters, a heavy carrier or assault ship could release a bunch of em' and they could all carry mini thermonuclear missiles. You can't argue that they just don't do significant damage in a space battle. They just need the right arnament.
And actually, yes what you said is true. Yet, the advantages of heavy weaponry outweigh the disadvantage of not being manuverable. These several million ton heavy battaleships aren't going to be looping, rolling, and flying around like they're in a WW1 dogfight anyway, they would be too heavy even without extra weaponry. Decreasing they're weight by only a few hundred thousand tons won't increase the manuverability by any significant amount. Permalink | March 31, 2012, 3:42 pm |
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*Hides behind DSM* Permalink | March 31, 2012, 4:32 pm |
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Quoting Delta Kevin 22
Do you realize why there the space shuttle Columbia and countless others were destroyed? They're designed to change between atmosphere and vacuum once and ONLY once. That's why they're always at high risk of burning up on reentry, they have a lot of trouble on their reentering of the atmosphere. They aren't designed to readily switch between atmosphere and hard vacuum.
Countless?
Columbia
...
...
Yeah, that was the one that blew up in re-entry. Fastforward the tech by 200 years...
As for your deep space fighter, how are you going to keep it fueled out there? A carrier? You're gonna need protection for that carrier, so bring along bigger ships too. All for supporting those little ones. Permalink | March 31, 2012, 4:35 pm |
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Quoting Delta Kevin 22 Do you realize why there the space shuttle Columbia and countless others were destroyed? They're designed to change between atmosphere and vacuum once and ONLY once. That's why they're always at high risk of burning up on reentry, they have a lot of trouble on their reentering of the atmosphere. But wouldn't Earth have better armor plating capable of minor self-repairs and heat/cold resistance by 2240 at least? The only issue I see would be switching from one engine to another; which would also be possible by 2240. Quoting Delta Kevin 22 They aren't designed to readily switch between atmosphere and hard vacuum. but these *are.* Quoting Delta Kevin 22 And actually, yes what you said is true. Yet, the advantages of heavy weaponry outweigh the disadvantage of not being manuverable. These several million ton heavy battaleships aren't going to be looping, rolling, and flying around like they're in a WW1 dogfight anyway, they would be too heavy even without extra weaponry. Decreasing they're weight by only a few hundred thousand tons won't increase the manuverability by any significant amount. Meh, I see it as two equal trade-offs. You're either fast and capable of dodging heavy hits, or you're slow but heavily armored with lots of bite.
Traditionally, though; Earth is fast and maneuverable while the Coalition is large, slow, and heavy. (at hitting)
Examples;
Hover Tanks vs. Heavy Tanks
Fast Mecha vs. Heavy Mecha
Gravity Missiles vs. Massive Accelorator Projectile Drivers
Machine Guns vs. PlasmX
Rotor Craft vs. Heavy Vertical Engines
Tachyons vs. Warpspace
Then again, aren't things weightless in space? Wouldn't momentum be the only obstacle? Permalink | March 31, 2012, 4:54 pm |
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Quoting Awesome-o-saurus The Not-so-great As for your deep space fighter, how are you going to keep it fueled out there? A carrier? You're gonna need protection for that carrier, so bring along bigger ships. Truth. Quoting Awesome-o-saurus The Not-so-great All for supporting those little ones. >.<
"As for your humans, how are you going to keep them fueled? You're going to need a farm. You're going to need workers for that farm. You're going to protect the farm, too. And you're going to need a place for that farm. You're going to need a shelter for the humans, too. You're going to protect that planet that you're on, and you're going to have to protect those ships, too. All for those little humans. What a shame."
And if you didn't get that;
"And for your marines, you're going to need to heal them, right? So you'll need medivacs. You're going to need to protect those medivacs (don't bother using the MARINES to protect them- that's INSANE! Ha! Using marines and medivacs to help each other, that's a riot!) so you're going to need Vikings.
All for those little marines."
Carriers and fighters are meant to compliment each other. However, it's also wise to throw something else in there, too; just in case the enemy has something anti-fighter. But what if the enemy is vulnerable to fighters but good against ships? That's what the fighters are for! A good military force requires a variety of units, other wise you're eventually going to be the guy with zealots going against archons and colossi.
And since when was it such a big deal to have a variety to compliment one type of unit?! It's like complaining that you have to have a spoon and a bowl for ice-cream! Permalink | March 31, 2012, 5:15 pm |
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Quoting Awesome-o-saurus The Not-So-Great
As for your deep space fighter, how are you going to keep it fueled out there? A carrier? You're gonna need protection for that carrier, so bring along bigger ships too. All for supporting those little ones.
I second Matt here.
@Matt: Gahhh! Nobody here knows the laws of physics! In space you're weightless, but you MASS the same amount. In space, inertia is the obstacle towards manuverability, as it causes objects to resist changes in their motion. The more mass, the more inertia. Therefore, these ten million ton battleships are just flying, armed BUILDINGS basically, instead of ships. They just can't manuver, therefore the notion of UNE ships being manuverable as opposed to the Coalition's being well armed is irrelevant, either way, in a space battle, its largely going to be a contest of weaponry.
Permalink | March 31, 2012, 8:15 pm |
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I am, and forever will be, against the concept of deep space fighters. The distances to close to effective range are massive. Please note that the New Horizons probe will reach Pluto in 2015 or so, despite being launched many year prior. The only way to traverse space with speed is relativistic travel, meaning greater than 1% lightspeed. To reach that speed, you need a lot of fuel, more fuel than any one fighter can carry. The carrier solves that, but then the enemy just moves their ships farther back while blasting the carrier apart.
Fighters are much more effective where the enemy needs to come to you, such as a planet, space station, or moon. Permalink | March 31, 2012, 9:31 pm |
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Quoting Awesome-o-saurus The Not-So-Great
I am, and forever will be, against the concept of deep space fighters. The distances to close to effective range are massive. Please note that the New Horizons probe will reach Pluto in 2015 or so, despite being launched many year prior. The only way to traverse space with speed is relativistic travel, meaning greater than 1% lightspeed. To reach that speed, you need a lot of fuel, more fuel than any one fighter can carry. The carrier solves that, but then the enemy just moves their ships farther back while blasting the carrier apart.
Fighters are much more effective where the enemy needs to come to you, such as a planet, space station, or moon.
I can't believe you just used New Horizons as an example. Remember what Matt said? It's 2240 dude.
Yeah...you act as if the carrier has no weaponry of its own, or is all alone against an entire fleet. A deep space carrier will obviously have a whole contigent of other ships supporting it, to defend it against that type of attack. Also, keep in mind that for ships to move back, that takes a huge amount of energy, while the carrier needs none simply to keep its present forward momentum. Look at my earlier comment about inertia. Permalink | March 31, 2012, 10:12 pm |
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To me it is painfully obvious how useless deep-space "fighters" would be. When venturing into the realms of deep space, you need to drop such planet-bound notions as "fighters" and battleships that look like sea-ships (but that's fine for defensive ships). However anything I can think of to say against the mythological Star-wars style idea of fighters in deep space has already been said by Awe, so just read what he said for my ideas on that.
I will elaborate however, on defensive and assault ships: it should be the opposite of what Kevin described. The defensive ships (the ones that don't usually stray further than a solar system, except very occasionally to travel to other planet systems, usually with some sort of engine modification/attachment that allows them to do so) should be heavily armed and heavily armored, bristling with guns. Assault ships on the other hand should appear long, and possibly even frail. Their armament should comprise of a large payload of anti-ship or anti-planet hypervelocity missiles, and maybe some lasers for defense against enemy projectiles or meteors (wouldn't want this happening now would we: http://www.mocpages.com/moc.php/316658 ).
Assault ships would need to travel enormous distances, and so engines would make up the majority of the ship, whereas defense ships really only hang around planets. I'd say the ratios would go something like this:
defense ship:
-30% engines and related systems
-20% armor and related tech
-10% weaponry (carrying a huge variety of weapons for dealing with many different kinds of threats)
-40% crew and living areas.
Assault ship:
-80% engine and related systems
-2% weaponry (in most cases just a payload of nukes, rather than a complex and vast array of weapons like defense ships carry)
-18% self-computing / transmitting tech (the ship would probably be unmanned completely, and rely on a combination of delayed commands and artificial intelligence to complete it's task)
Many Assault ships would also, most likely, be disposable. Permalink | March 31, 2012, 11:32 pm |
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Quoting Delta Kevin 22
I can't believe you just used New Horizons as an example. Remember what Matt said? It's 2240 dude.
Yeah...you act as if the carrier has no weaponry of its own, or is all alone against an entire fleet. A deep space carrier will obviously have a whole contigent of other ships supporting it, to defend it against that type of attack. Also, keep in mind that for ships to move back, that takes a huge amount of energy, while the carrier needs none simply to keep its present forward momentum. Look at my earlier comment about inertia.
Time does not change how vast millions upon millions of miles are. The smaller your ship is, the less fuel it can carry to travel those millions upon millions of miles in a timely manner.
Inertia works both ways. Once the enemy turns around and starts moving, they can keep on drifting that way as they shoot back.
Permalink | April 1, 2012, 1:31 am |
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Quoting Danny Morgan
the ship would probably be unmanned completely, and rely on a combination of delayed commands and artificial intelligence to complete it's task)
The assault ships were created by Man.
They rebelled.
They evolved.
And they have a Plan. Permalink | April 1, 2012, 1:34 am |
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I know physics >.> Permalink | April 1, 2012, 2:16 am |
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Quoting Awesome-o-saurus The Not-So-Great
Quoting Danny Morgan
the ship would probably be unmanned completely, and rely on a combination of delayed commands and artificial intelligence to complete it's task)
The assault ships were created by Man.
They rebelled.
They evolved.
And they have a Plan.
Heh... Heheh... Hahahahahahah
I can just imagine the look on the Earthmen's faces when a dozen Assault ships turn around and start heading back the way they came... And that's BSG, right?
Btw Matt/Moffat, now that that accursed MOCathalon is out of the way, I'll get started on a couple of UNE things Permalink | April 1, 2012, 4:14 am |
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Quoting Delta Kevin 22 In space you're weightless, but you MASS the same amount. In space, inertia is the obstacle towards manuverability, as it causes objects to resist changes in their motion. I think I mentioned that...
*cough* momentum *cough cough* Quoting Delta Kevin The notion of UNE ships being manuverable as opposed to the Coalition's being well armed is irrelevant Hrm, I don't think this would help, but I imagine the average Coalition Frigate to be three times the size as an UNE Frigate. Quoting Awesome-o-saurus The Not-So-Great [fighters, distance, and such.] I completely agree.
Speaking in hypothetical terms, though; if distance, speed, and fuel weren't an issue, deep-space fighters would be a real option in battle. Alas, though; it is an obstacle and therefore an issue.
That gets me thinking, though; aren't fighters significantly *lighter* than ships? Wouldn't that require less fuel for the same amount of momentum? And if they still can't move fast enough, then how can the ships? Quoting Delta Kevin 22 Remember what Matt said? It's 2240 dude. Awe actually said that a comment before me. >_> Quoting Danny Morgan To me it is painfully obvious how useless deep-space "fighters" would be. if there was a way to overcome distance, fuel, and speed; then it's painfully obvious that they would be another situational tool in the arsenal. By no means would they be the back one of a navy, but tell me what unit IS? It like anti-air, anti-ground, and special ops. You don't have JUST one or the other; you use the one you need!
Now, the Star-Wars style of carrier-on-carrier-with-little-fighters-inbetween is exaggerated and over used; but not exactly mythological. You don't counter a carrier and fighter with your own carrier and fighters, that'll just cost lives and money! You send big-ship-busters and splash damage frigates. I'm not sure if I can explain this any better. Quoting Danny Morgan [Defense/assault ship topic] If this was a realistic discussion on space warfare, I would completely agree to an extent. You have to remember that we can predict what we want, but we don't know what technologies there will be in 2240. Who knows what deep space warfare would look like. I can assure you that those fighting in the various wars of the 1800s couldn't even begin to imagine how we've incorporated industrialization into warfare today.
However, this ISN'T a realistic discussion; it's about a fiction universe with two human races fighting against each other with a few others thrown in there. There's plenty of unrealistic things already In use; PlasmX, Warpspace, Warpships, Gravity Missiles, and others.
My word isn't the final say in the matter, but I think that submarine ships are perfectly fine and far more entertaining than the more realistic option. I mean, the Coalition has Warpships and ships so far advanced that they have the minds of Old Machines within them. My opinion is and will always be a resounding "No" in the matter of what our ships look like. :D Quoting Awesome-o-saurus The Not-so-great Inertia works both ways. Once the enemy turns around and starts moving, they can keep on drifting that way as they shoot back. /obvious
First you need to *actually turn it around.* Quoting John Moffatt I know physics >.> :D Permalink | April 1, 2012, 5:29 am |
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•_•
I'm actually interested in what John and Ian have to say about our irreverent rantings. Permalink | April 1, 2012, 5:49 am |
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Quoting Matt the Backward One
Please, do not use the comparison of the Coalition technology to UNE tech when arguing why UNE should be able to match the Coalition in terms of technology.The single planet Earth has been in space for barely 300 years, using technology built from scratch. The Coalition has been in space since it's founding, some 39,000 years ago, using technology that may have existed as long 5,000,000 years ago, if not longer. Saying "well if the Coalition can use Warpspace, then the UNE should be able to have deep-space long-range ships that look like like a 20th century submarine with a rocket engine stuck on the back" is a VERY poor argument.
I was under the impression that we are trying to keep SOME modem of realism here, so until or unless Moffatt decides on the opposite, we'll have to agree to disagree, sorry. Permalink | April 1, 2012, 7:33 am |
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I can't look at those images because my computer is kinda broken right now. I can't see buddy icons, group images, MOC images, or anything.
I agree with Matt, what would Ian say if he knew what we were saying right now?
It just occured to me that the UNE is playing mostly a defensive game anyway, so only like 1/4 of 1% of ships are assault ships. I have come to the conclusion that this debate is rather futile, and that we should just agree to disagree and let John and Areetsa decide (I'm not ignoring Matt here, but we already know his opinion).
On other news, I seriously investigated the idea of asking LEGO to make a theme for us, after our jokes about, just out of curiousity. I got a rather interesting answer. Here is what I got back:
(We do have something really cool that LEGO® has just started. We have partnered with the group, CUUSOO, and created LEGO.CUUSOO.com . This website is actually for fans who have suggestions. Large and small, and you can post what your suggestion is, whether it be a set, or something you would like to see. With enough supporters, LEGO will actually look over the model/suggestion, and make it into an actual LEGO Set for purchase, and if you are the one who has submitted the creation, you will earn profit on ever set that sells!!!!! Pretty cool right?!?!)
Permalink | April 1, 2012, 12:26 pm |
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Quoting Matt the Backward One
Speaking in hypothetical terms, though; if distance, speed, and fuel weren't an issue, deep-space fighters would be a real option in battle. Alas, though; it is an obstacle and therefore an issue.
That gets me thinking, though; aren't fighters significantly *lighter* than ships? Wouldn't that require less fuel for the same amount of momentum? And if they still can't move fast enough, then how can the ships?
It's a matter of fuel. You need a heck a lotta fuel to get going fast. Big ships can carry that much because, well, ratios and stuff for fuel to mass and how much energy you need to move. I just don't see a one-man craft being able to pull that off, unless said craft was the size of two Saturn V rockets. And that's definitely not a fighter.
Quoting Matt the Backward One
I mean, the Coalition has Warpships and ships so far advanced that they have the minds of Old Machines within them.
Not exactly.
Quoting Matt the Backward One
/obvious
First you need to *actually turn it around.*
That's pretty easy. Just fire a guide thruster left at the front, fire one right at the back, and spin around as you drift. Permalink | April 1, 2012, 1:06 pm |
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Quoting Matt the Backward One
•_•
I'm actually interested in what John and Ian have to say about our irreverent rantings.
Sometimes I think Ian just lets me do whatever with Coalition canon, as long as it fits his image of what it's like.
Quoting Danny Morgan
Please, do not use the comparison of the Coalition technology to UNE tech when arguing why UNE should be able to match the Coalition in terms of technology.The single planet Earth has been in space for barely 300 years, using technology built from scratch. The Coalition has been in space since it's founding, some 39,000 years ago, using technology that may have existed as long 5,000,000 years ago, if not longer. Saying "well if the Coalition can use Warpspace, then the UNE should be able to have deep-space long-range ships that look like like a 20th century submarine with a rocket engine stuck on the back" is a VERY poor argument.
16,000 years, actually. Though space travel went dark for a while, so this Tarsis has only been in space for 11,000 years. And yes, a lot of older ship were built on ancient tech.
However, I think the UNE should be able to build how they want, unless Moffatt says otherwise. We're with the Coalition, Danny, it's not our place to tell these guys what to do.
Permalink | April 1, 2012, 1:09 pm |
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Quoting Delta Kevin 22
On other news, I seriously investigated the idea of asking LEGO to make a theme for us, after our jokes about, just out of curiousity. I got a rather interesting answer. Here is what I got back:
I think more profit would be had if we built an RPG for this universe, Mass Effect or KOTOR style. We're just gonna need a lot of moneys. I can barely fathom how awesome such a thing would be. Permalink | April 1, 2012, 1:12 pm |
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Quoting Awesome-o-saurus The Not-So-Great
I think more profit would be had if we built an RPG for this universe, Mass Effect or KOTOR style. We're just gonna need a lot of moneys. I can barely fathom how awesome such a thing would be.
Still, why don't we check out this new site. We could get an official set for ourselves! I still say, even if its not an MMO RPG or what not, I like the idea of our own LEGO theme. Permalink | April 1, 2012, 1:25 pm |
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I need to build something Cuusco (however the [cupcake] you spell that worthy.
Funnily enough I have looked at and considered building all of those ships you sent me pictures of.
Here's my general take on the subject of:
Defensive ships - These pretty well make up all of the the UNE fleet. I like the look of the submarine style ships here, but realistically speaking these would be a lot more like space stations with engines when they occasionally need to move out of orbit. Definitely chunky and covered in death-flingers.
Offensive Ships - I really do like the look of the long and stringy realistic ships, but that suggests that these aren't so much meant for combat maneuverability (so I guess cover them in point defense). Pretty much I imagine a large engine array and a frame to carry missiles, guns, ammo. Maybe a ring section for crew, because ring ships are legit.
Fighters - Honestly I'm not sure where I stand on these. I like the idea of the space battle with fighters weaving in and out of ships for cinematic effect but real life doesn't work that way. If someone can come up with a good design for a fighter that could plausibly work, I will give you a high five. Permalink | April 1, 2012, 1:34 pm |
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Quoting Delta Kevin 22
Still, why don't we check out this new site. We could get an official set for ourselves! I still say, even if its not an MMO RPG or what not, I like the idea of our own LEGO theme.
True. But RPG, no MMO. The timespans for travel in our universe would take too long for an MMO. Permalink | April 1, 2012, 1:38 pm |
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Quoting John Moffatt
Fighters - Honestly I'm not sure where I stand on these. I like the idea of the space battle with fighters weaving in and out of ships for cinematic effect but real life doesn't work that way. If someone can come up with a good design for a fighter that could plausibly work, I will give you a high five.
We should go with my suggestion. Low orbit fighters work, that's for sure. Deep space? Not so much. So if you're defending or attacking a planet directly, have all the fighters you want. If you're going after a Warpship that's been hiding 700 AU from your system's star and preying on incoming freighters, fighters won't be so useful. Permalink | April 1, 2012, 1:41 pm |
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Totally agreed.
Also, I'm not 18 for a few months yet so I can't actually post a build to CUUSOO because of legal shizz. *shakes fist in bitter rage Permalink | April 1, 2012, 1:50 pm |
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Quoting Delta Kevin 22
We could get an official set for ourselves!
I dig it, but we need to build a set that captures the essence of the 23rd Century conflict.
I really like the look of my old hover jet things, so maybe a set with one of those and a Coalition light tank? Throw in a couple soldiers from both sides, add a bit of scenery?
Another idea is to have a Coalition dropship and a UNE rotorcraft, because that also represents us well.
Spacecraft would need some refining but there's ideas for land and air. Permalink | April 1, 2012, 2:49 pm |
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Quoting John Moffatt
I dig it, but we need to build a set that captures the essence of the 23rd Century conflict.
I really like the look of my old hover jet things, so maybe a set with one of those and a Cooalition light tank? Throw in a couple soldiers from both sides, add a bit of scenery?
Another idea is to have a Coalition dropship and a UNE rotorcraft, because that also represents us well.
Spacecraft would need some refining but there's ideas for land and air.
Idea: The 23CU would conduct a contest to design a "battle-pack" type set(one for the UNE; one for the COP), and then combine them and submit. Of course, that's just an idea. Permalink | April 1, 2012, 3:02 pm |
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Quoting John Moffatt
I dig it, but we need to build a set that captures the essence of the 23rd Century conflict.
I really like the look of my old hover jet things, so maybe a set with one of those and a Cooalition light tank? Throw in a couple soldiers from both sides, add a bit of scenery?
Another idea is to have a Coalition dropship and a UNE rotorcraft, because that also represents us well.
Spacecraft would need some refining but there's ideas for land and air.
I like that idea. Sounds good. We could do a contest like Jake said, but the entry guidelines would have to follow something along the lines of this.
I could design the written presentation of our backstory for the creation we present to CUUSOO. Permalink | April 1, 2012, 3:12 pm |
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Quoting Awesome-o-saurus The Not-So-Great
We should go with my suggestion. Low orbit fighters work, that's for sure. Deep space? Not so much. So if you're defending or attacking a planet directly, have all the fighters you want. If you're going after a Warpship that's been hiding 700 AU from your system's star and preying on incoming freighters, fighters won't be so useful.
Why not any high orbit fighters? A specialized interceptor would perform well in exopheric combat. Permalink | April 1, 2012, 3:18 pm |
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We could throw in a mech set too. Actually, have a UNE mech and a Coalition plasma cannon emplacement. Permalink | April 1, 2012, 3:42 pm |
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Quoting Delta Kevin 22
Why not any high orbit fighters? A specialized interceptor would perform well in exopheric combat.
Sure, why not?
Permalink | April 1, 2012, 3:53 pm |
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Quoting Awesome-o-saurus The Not-So-Great
Sure, why not?
You only mentioned low orbit fighters, not high orbit fighters.
And maybe for the CUUSOO we could have one of our UNE hover tanks (if someone makes one by then) and like a Coalition bunker/other armored emplacement for the tank to destroy (with infantry of course).
Another idea is to display ORBIT troopers being dropped into a combat zone by dropship.
Mainly though, we should maybe make a good looking mini/sig fig for "President John Moffat", "Emperor Ivanos", and other important figures. Permalink | April 1, 2012, 4:09 pm |
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Quoting Delta Kevin 22
Ivanos
Jesu Christo, I don't understand why no one can keep the Emperor's name straight. I-A-N-O-S. Not Ionos, Not Ivanos, IANOS. Pronounced like Yan-os. Permalink | April 1, 2012, 4:32 pm |
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Quoting Awesome-o-saurus The Not-So-Great
Jesu Christo, I don't understand why no one can keep the Emperor's name straight. I-A-N-O-S. Not Ionos, Not Ivanos, IANOS. Pronounced like Yan-os.
Sorry, lol. :(
Permalink | April 1, 2012, 4:38 pm |
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Orbit troops would be cool. Permalink | April 1, 2012, 5:51 pm |
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Quoting John Moffatt
Orbit troops would be cool.
I actually have a design for them sitting on my desk. Permalink | April 1, 2012, 5:55 pm |
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Quoting Awesome-o-saurus The Not-So-Great
you're right, I have been a little pushy, sorry guys.
However, Moffatt appears to have approved my idea for assault ships, so no harm done :P Permalink | April 1, 2012, 6:02 pm |
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Quoting Jake Almondy
I actually have a design for them sitting on my desk.
Pics! Permalink | April 1, 2012, 6:24 pm |
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Can't I watch General Conference without getting a buzz in my pocket every thirty seconds from email alerts? Permalink | April 1, 2012, 6:28 pm |
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I've known about the CUUSOO thing for a while now. I'm Sunruine, by the way. Quoting Delta Kevin 22 And maybe for the CUUSOO we could have one of our UNE hover tanks (if someone makes one by then) *cough*
http://flic.kr/p/bumdSy Permalink | April 1, 2012, 6:32 pm |
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Quoting Danny Morgan while I do understand the realism behind your suggestion, I really don't see what the issue is with making them more submarine like. It's just a change in shape. I mean, you've got a boat with weapons on top and on bottom with an engine on the back if you go for the sub look; and you've got a cylinder with weapons mounted 360• around it with an engine on he back. Not exactly much of a difference.
Realistically, you would want your weapons to be able to move for aiming purposes. Another realistic idea is that if you can allow them to move 180• up and down and 360• side to side, you would be able to hit your target with multiple turrets at once. Come to think about it, if you're going to be hitting a target or targets within a small group, you would want to put extra armor on the part of the ship that's most exposed and put your rotating weapons on the top and bottom faces of the craft, while also flattening out the top and bottom to make them less of a target. So a Zipper-like space-boat of sorts WOULD be a realistic option.
And when I was using the Coalition for comparison; I was referring to it's realism, not its technological superiority. If the Coalition can have "unrealistic"-shaped ships for the sake of aesthetics, then I see no reason why the UNE can't, either. Permalink | April 1, 2012, 7:21 pm |
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Quoting Matt the Backward One
Quoting Danny Morgan while I do understand the realism behind your suggestion, I really don't see what the issue is with making them more submarine like. It's just a change in shape. I mean, you've got a boat with weapons on top and on bottom with an engine on the back if you go for the sub look; and you've got a cylinder with weapons mounted 360• around it with an engine on he back. Not exactly much of a difference.
Realistically, you would want your weapons to be able to move for aiming purposes. Another realistic idea is that if you can allow them to move 180• up and down and 360• side to side, you would be able to hit your target with multiple turrets at once. Come to think about it, if you're going to be hitting a target or targets within a small group, you would want to put extra armor on the part of the ship that's most exposed and put your rotating weapons on the top and bottom faces of the craft, while also flattening out the top and bottom to make them less of a target. So a Zipper-like space-boat of sorts WOULD be a realistic option.
And when I was using the Coalition for comparison; I was referring to it's realism, not its technological superiority. If the Coalition can have "unrealistic"-shaped ships for the sake of aesthetics, then I see no reason why the UNE can't, either.
My answer to your last paragraph would still be the same, and that was that the UNE are relatively new in space compared to the Coalition, who use technology from as far back as the reign of the Old Machines.
Why make Assault ships look different from defense ships that just chill around solar systems? Well why not, how about a bit of variety for a change? Also, not sure if you saw, but Moffatt already approved my suggestion. I'm not saying that to "rub it in" or anything, I'm just genuinely not sure if you saw his response, which would explain why you are still debating the matter with me and not Moffatt... Permalink | April 1, 2012, 7:43 pm |
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Wow, I missed a lot, I like the contest idea, would it go to cuusoo? Permalink | April 1, 2012, 7:47 pm |
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*redirecting attention to my finished post* Permalink | April 1, 2012, 8:13 pm |
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Quoting Danny Morgan the UNE are relatively new in space compared to the Coalition, who use technology from as far back as the reign of the Old Machines. Forgive me, I did not realize that it required massive amounts of time and technology to go from a giant cylinder with an engine to a giant box with an engine. Now, if you would excuse me; I'll be busy donating my life savings to the human race. I hear there's a new breakthrough thats way better than dragging things around; scientists are calling it the "wheel."
Yeah... It really doesn't require loads of brain power to shape metal into something other than how it already is. It's like going from a flat wooden raft to a shaped wooden hull. It's still wood, though. I think you're thinking about material; I'm talking about shape. Quoting Danny Morgan Why make Assault ships look different from defense ships that just chill around solar systems? Well why not, how about a bit of variety for a change? >_> You started out talking about realism and now you're talking about aesthetics for the theme.
/inconsistent Quoting Danny Morgan Also, not sure if you saw, but Moffatt already approved my suggestion. I'm not saying that to "rub it in" or anything, I'm just genuinely not sure if you saw his response, which would explain why you are still debating the matter with me and not Moffatt... I understood that his general opinion of the idea was that he liked the look, not that he gave it the Admin/Founder Seal of Approval. My fault for taking things literally, I guess. Quoting John Moffatt I really do like the look of the long and stringy realistic ships Permalink | April 1, 2012, 8:39 pm |
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Quoting John Moffatt Bipedal UNE mecha and pilot - no link because we have a whole ton of nice ones. /wipes sweating brow
The comment was cut off, so I thought you meant we had none.
I'm in the mood for a Raptor re-haul. Not sure if I have he time, however. Permalink | April 1, 2012, 8:45 pm |
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Quoting Matt the Backward One
You seem a little... Agitated today.
I don't have time to give a lengthy in-depth reply, but the idea of a realistic UNE Assault ship would be as an unmanned, quite possibly disposable "space-probe" vessel, that while still looking cool and being fun to build, the idea is that the UNE doesn't waste precious resources arming it to the teeth, and covering it in self-regenerating armor (and basically making it combat efficient in ship vs ship "duels"). The Assault ship should travel huge distances, deliver it's payload to a COP fleet, planet, or position of some kind, then die, or drift around in space. Permalink | April 1, 2012, 9:13 pm |
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Quoting Danny Morgan You seem a little... Agitated today. That's me and my lack of picture faces. :D
¢_ ¢ Quoting Danny Morgan the idea of a realistic UNE Assault ship would be as an unmanned, quite possibly disposable "space-probe" vessel, that while still looking cool and being fun to build, the idea is that the UNE doesn't waste precious resources arming it to the teeth, and covering it in self-regenerating armor (and basically making it combat efficient in ship vs ship "duels"). The Assault ship should travel huge distances, deliver it's payload to a COP fleet, planet, or position of some kind, then die, or drift around in space. Oooh, now that makes more sense. I thought you were suggesting strictly planet-side ships that would be all heavy and defend all the time, while using only these for attacking.
Disposable probes that travel long distances to bomb things sounds like a much better idea to me. :D
/begins thinking about building one Permalink | April 2, 2012, 4:47 pm |
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Quoting Matt the Backward One
Quoting Danny Morgan You seem a little... Agitated today. That's me and my lack of picture faces. :D
¢_ ¢ Quoting Danny Morgan the idea of a realistic UNE Assault ship would be as an unmanned, quite possibly disposable "space-probe" vessel, that while still looking cool and being fun to build, the idea is that the UNE doesn't waste precious resources arming it to the teeth, and covering it in self-regenerating armor (and basically making it combat efficient in ship vs ship "duels"). The Assault ship should travel huge distances, deliver it's payload to a COP fleet, planet, or position of some kind, then die, or drift around in space. Oooh, now that makes more sense. I thought you were suggesting strictly planet-side ships that would be all heavy and defend all the time, while using only these for attacking.
Disposable probes that travel long distances to bomb things sounds like a much better idea to me. :D
/begins thinking about building one
Oh not again...
:<
You ever gonna let me build my own idea before you do? :L Permalink | April 2, 2012, 6:55 pm |
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Nope. In other news, hover tank coming down the pipe.
And look at my new plane. It's humiliating being out voted by a pen. Permalink | April 2, 2012, 7:44 pm |
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First pic just doesn't say "UNE!" to me. I like the third pic the best... Permalink | April 2, 2012, 8:49 pm |
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Quoting Delta Kevin 22
First pic just doesn't say "UNE!" to me. I like the third pic the best...
I suppose you're correct that it doesn't look extremely UNE-ish. It does however, look very spacey. Love those Explorien helmets. Permalink | April 3, 2012, 10:11 am |
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So I've finished a fairly badarse turret for the UNE hover tank, but now I think about it, it looks more like it would belong on an Ian-style Coalition battle tank... Also, if both Matt and Moffatt are both building (legit sounding-) hover tanks, it sounds like you don't really need more... So if that's ok, I'll build a COP tank instead, and come back to the Hover tank another time... Permalink | April 3, 2012, 5:35 pm |
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Sounds fine to me. I'm noodling around to find a decent design. Permalink | April 3, 2012, 5:38 pm |
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By Odin's beard...
I see there was talking. Permalink | April 3, 2012, 6:27 pm |
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You could never do that to the coalition. Permalink | April 3, 2012, 8:17 pm |
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Don't tell me you have a folder of youtube videos too... Permalink | April 3, 2012, 9:23 pm |
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Quoting Spaztastic the Diabolical
My lack of buddy icon makes me sad.
Just upload another one. Permalink | April 4, 2012, 11:02 am |
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Quoting Spaztastic the Diabolical
My lack of buddy icon makes me sad.
I likled your old one, was it a shrimp?
Permalink | April 4, 2012, 11:32 am |
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Quoting Delta Kevin 22
Don't tell me you have a folder of youtube videos too...
I do. Permalink | April 4, 2012, 10:03 pm |
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In other news, progress on my hover-thing was nonexistant tonight. Dang I'm productive. Permalink | April 4, 2012, 11:10 pm |
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Not sure whether to post a WIP of my hover tank or wait until it's finished and post it altogether... Permalink | April 4, 2012, 11:15 pm |
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WIP! Permalink | April 4, 2012, 11:19 pm |
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Quoting John Moffatt Progress on my hover-thing was nonexistant tonight. You're not the only one.
Hopefully Good Friday will be a Productive Friday. Permalink | April 4, 2012, 11:19 pm |
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WIP! Permalink | April 4, 2012, 11:20 pm |
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Ok, lemme just have lunch first, I'll take pics and post 'em in... One hour 20 mins ish Permalink | April 4, 2012, 11:30 pm |
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Quoting Danny Morgan
There was already a long discussion where deep-space fighters were (I think) deemed useless.
That's a lie!
>.>
<.<
Again, if we're throwing out the book on space travel as it is known already with great ships plying the space ways with some sort of faster-than-light travel that doesn't have real or solid operating mechanics already, why the heck not make it fun with space dogfights? Is there anything more iconic to space genres than space fighters? C'mon.
Anyway, I'm taking a course on Astrodynamics and this group (and 23rd Century) has already violated the fundamentals that:
1) If you're within the minute gravitational range of a star or planet, then you've got to be in orbit, period. That pretty much gets rid of all tactics as we know it in gun battles, because to do a certain maneuver you've got to do it at a certain time, and because of that you're enemy will know when & where you have to do it. You can bet he'll have those coordinates 'dialed in.'
2) Orbital defenses could literally be positioned at the only places that the enemy ships could intercept the planet thanks to basic transfer computations. That way, instead of having 100 guns spread out on the planet, he'd only need 10 of them in certain areas and you'd be toast.
3) It's probably given that we have a semi-infinite amount of fuel on our ships, but if we didn't, did you know that there's a 26-month window that missions to Mars could be launched? Only once every 26-months. So, if you had a forward operating base on planet A, and wanted to strike planet B, it might be one-two years before you could mount the attack because of your relative positions to each other. (That's also why manned missions to Mars are so debatable; you'd better like your crewmates because you'll be spending 26 months with them plus time out & back like it or not.) Not to mention once you got there, your enemy would have his fleet in perfect interception orbit because he'd know right where you're coming out at...
So, again, if we're throwing the book out the door, let's at least have fun, eh? Permalink | April 5, 2012, 2:25 am |
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Quoting Ultramarine .
You have a point... This is science fiction after all. I am personally against the Coalition using deep space fighters (maybe at the very closest a small attack ship) simply because it's not really "our style" to do small things in space, but I can kind of imagine the UNE making something like that... Just remember they would have to look VERY different to atmospheric, and even low/high orbit fighters. Details like lacking wings altogether, and stuff like that.
Anyway, I'm only one Coalition admin, let's see what the others have to say... Permalink | April 5, 2012, 2:45 am |
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Quoting Ultramarine .
It's probably given that we have a semi-infinite amount of fuel on our ships,
Fact: The only reason the Coalition failed to conquer back the Foundries was due to lack of fuel to maintain their advance. Couldn't bring up the fueling stations fast enough. Well, they could have made it, but they would have been stuck at the Foundries, or maybe not even able to slow down once they arrived... Better play it safe. But that ended with the curb-stomping of over half the Imperial navy, so no matter what the Coalition did, the situation was doomed anyway. Permalink | April 5, 2012, 3:04 am |
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I one tried to build a realistic space fighter. It was complete and utter [cupcake] Permalink | April 5, 2012, 8:49 pm |
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Alas, activity declines. O, despair for what has been lost, oh woe are we who have fought and are lost. Permalink | April 7, 2012, 1:38 pm |
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I'm doing my part! Permalink | April 7, 2012, 2:38 pm |
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Service guarantees citizenship! Permalink | April 7, 2012, 5:55 pm |
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C'mon you apes, you wanna live forever? Permalink | April 8, 2012, 9:45 am |
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Quoting John Moffatt C'mon you apes, you wanna live forever? No one lives forever.
At least, that's what my Viking pilots tell me. My Immortals say otherwise, though. Permalink | April 10, 2012, 9:26 pm |
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Quoting Matt the Backward One
Quoting John Moffatt C'mon you apes, you wanna live forever? No one lives forever.
At least, that's what my Viking pilots tell me. My Immortals say otherwise, though.
All the starcraft references. Permalink | April 10, 2012, 9:29 pm |
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Quoting Nick Shelton All the starcraft references. You come from the shadows. Permalink | April 10, 2012, 9:35 pm |
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I was going Starship Troopers, but go ahead. I'm listening. Permalink | April 10, 2012, 10:24 pm |
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Quoting John Moffatt I'm listening. Immortal;
"I am the wrath of the Khala!"
"These steel limbs are not my own."
"I have known only an eternity of war."
"My memory is not what it was..."
"There can be only one!"
"Back in my day, I had to teleport to and from school in the snow, uphill, both dimensions!"
"Youth is WASTED on the young!"
"Where's my walker?! (pause) Oh...I'm in it..."
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
The immortal also has a goldfish in his tank, if you keep your eye on his portrait. :3
Mothership;
"The white zone is for the immediate loading and unloading of passengers only."
"Shuffleboard on the lido deck, now commencing."
"Eat your peas!"
"Don't MAKE me turn this ship around!"
"There are not enough escape pods, not enough by half..."
Stalker;
"My heart is colder than these steel limbs..."
"We are all but shadows in the Void."
"I hear the call of the stars..."
"Twilight comes... As it must."
"Night falls...and so will you!"
"I AM ONE with the darkness!"
"(crashing sound, then softly) Ouch...that hurt..."
"You look better in the dark!"
"Don't Blink...or you'll miss me!"
"Now you see me. Now you don't! (pause) Oh wait, here I am..."
"You went to bed early last night."
"I see you turned off your phone."
"You never return my calls."
"I'm your biggest fan!"
"Restraining order... what about our love?!"
"I have pictures of you (pause) hundreds!"
Void Ray;
"There is no greater void than the one between your ears..."
"I am also null..."
"Always bet on Void..."
Zealot;
"How peaceful it must be for you to have a mind unburdened by thought!"
"Fear is for the enemy!"
"Do NOT make me count to Zmer'Glars!"
"It is said that ignorance is bliss. Tell me, is that true?" Permalink | April 10, 2012, 11:05 pm |
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Elven Destroyer
Aye captain?
Stop rocking the boat
you're making me sea-sick
*blegh Permalink | April 10, 2012, 11:09 pm |
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>.>
Better send some body bags. Permalink | April 10, 2012, 11:14 pm | |
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